Large City: Boke Ftopshlesh

Boke Ftopshlesh

Boke Ftopshlesh
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionTz-44j Fækhwæb Steppe
Founded1158
Community LeaderLord Èdsho
Area58 km2 (23 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1514 m (4967 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population13730
Population Density236 people per km2 (596 people per mi2)
Town AuraMysticism
Naming
Native nameBoke Ftopshlesh
PronunciationFtopsh /leʃ/
Direct Translation[organ] [fin (of fish)]
Translation[Not Yet Translated]

Boke Ftopshlesh (Ftopsh /leʃ/ [organ] [fin (of fish)]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Boke Ftopshlesh is derived from the Sylvin language, as Boke Ftopshlesh was founded by Èdsho, who was culturaly Tauran.

Climate

Boke Ftopshlesh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 21°C (69°F). Boke Ftopshlesh receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Ftopshlesh covers an area of nearly 58 km2 (23 mi2), and an average elevation of 1514 m (4967 ft) above sea level.

Overview

Boke Ftopshlesh was founded durring the late 13th century in summer of the year 1158, by Èdsho. The establishment of Boke Ftopshlesh suffered from many setbacks, delays, and obsticles, most notably a group of Boke Ftopshlesh which required millitary assistance exterminate before the community could finish being built.

Boke Ftopshlesh was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Boke Ftopshlesh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Ftopshlesh is buildings have been located at convienant points along the gorge Boke Ftopshlesh was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Boke Ftopshlesh, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Boke Ftopshlesh's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Boke Ftopshlesh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Boke Ftopshlesh’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Boke Ftopshlesh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Boke Ftopshlesh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Ftopshlesh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Ftopshlesh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Ftopshlesh's parks.

Boke Ftopshlesh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Ftopshlesh.

Boke Ftopshlesh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Ftopshlesh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Ftopshlesh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Ftopshlesh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke Ftopshlesh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Ftopshlesh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Ftopshlesh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Ftopshlesh's public wards, blessings, and other arcane systems.

Boke Ftopshlesh has an Administrative Academy which trains individuals in the administrative arts.

Boke Ftopshlesh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Boke Ftopshlesh's grid is powered by mana accumulators.

Boke Ftopshlesh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Boke Ftopshlesh has a first rate hospital which caters to anyone in need of long term medical care.

Boke Ftopshlesh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Ftopshlesh's natural decorations nor waterways.

Boke Ftopshlesh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Ftopshlesh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Ftopshlesh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Boke Ftopshlesh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Boke Ftopshlesh hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Leshy, Snapdragon near Boke Ftopshlesh are known to be quite timid.

Boke Ftopshlesh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Abjuration energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 38
  • Farm Laborer: 65
  • Hunters: 45
  • Milk Maids: 32
  • Ranchers: 18
  • Ranch Hands: 39
  • Shepherds: 36
    • Farmland: 55194 m2
    • Cattle and Similar Creatures: 3432
    • Poultry: 41190
    • Swine: 2746
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1373

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 31
  • Bookbinders: 18
  • Buckle-makers: 18
  • Cabinetmakers: 32
  • Candlemakers: 49
  • Carpenters: 46
  • Clothmakers: 36
  • Coach and Harness Makers: 14
  • Coopers: 35
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 31
  • Farrier: 88
  • Furriers: 8
  • Glassworkers: 47
  • Gunsmiths: 28
  • Harness-Makers: 13
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 35
  • Locksmiths: 13
  • Matchstick makers: 20
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 17
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 14
  • Rugmakers: 12
  • Saddlers: 25
  • Scabbardmakers: 26
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 13
  • Soap and Tallow Workers: 43
  • Tailors: 74
  • Tanners: 17
  • Upholsterers: 21
  • Watchmakers: 18
  • Weavers: 40
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 22
  • Butchers: 33
  • Chandlers: 31
  • Chicken Butchers: 37
  • Entrepreneurs: 14
  • Fine Clothiers: 37
  • Fishmongers: 34
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 59
  • Spice Merchants: 18
  • Wine-sellers: 28
  • Wheelwright: 22
  • Woodsellers: 13

Service workers

  • Bakers: 62
  • Barbers: 66
  • Coachmen: 19
  • Cooks: 57
  • Doctors: 29
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 45
  • Healers: 34
  • Housekeepers: 44
  • Housemaids: 80
  • House Stewards: 41
  • Inns: 13
  • Laundry maids: 25
  • Maidservants: 47
  • Nursery Maids: 26
  • Pastrycooks: 50
  • Restaurateur: 62
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 31
  • Long Haul Couriers: 31
  • Dockyard Workers: 29
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 35
  • Millers: 35
  • Miners: 29
  • Oilmen and Polishers: 21
  • Postmen: 32
  • Pure Finder: 18
  • Skinners: 41
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 54
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 28
  • Dentists: 14
  • Educators: 37
  • Engineers: 20
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 13
  • Bankers: 18
  • Civil Clerks: 30
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 30
  • Fixers: 15
  • Kami Clerk: 26
  • Landlords: 27
  • Lawyers: 16
  • Legend Keepers: 24
  • Militia Officers: 137
  • Monks, Monastic: 47
  • Monks, Civic: 45
  • Historian, Oral: 35
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 32
  • Priests: 72
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 22
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 51
  • Military Officers: 49

Cottage Industries

  • Brewers: 40
  • Comfort Services: 47
  • Enchanters: 14
  • Herbalists: 16
  • Jaminators: 52
  • Needleworkers: 49
  • Potters: 22
  • Preserve Makers: 44
  • Quilters: 20
  • Seamsters: 76
  • Spinners: 44
  • Tinker: 14
  • Weaver: 33

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 20
  • Costumers: 8
  • Dancers: 15
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 15
  • Inlayers: 13
  • Musicians: 41
  • Painters, Art: 6
  • Playwrights: 14
  • Sculptors, Art: 11
  • Wood Carvers: 47
  • Writers: 44

Produce Industries

  • Butter Churners: 45
  • Canners: 44
  • Cheesmakers: 49
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 14
  • Tobacconists: 20
  • Tallowmakers: 29

5181 of Boke Ftopshlesh's population work within a Foundational Occupation.

8275 of Boke Ftopshlesh's population do not work in a formal occupation, but do contribute to the local economy. 274 (2%) are noncontributers.

Points of Interest

Boke Ftopshlesh is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century Boke Ftopshlesh was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 27 days. Boke Ftopshlesh lost 192 people and 259 livestock in the disaster.. The deadly heat is remembered by most as the Woe's Flame.

History